Hello all.
I am always baffled on how people get their renders to look like paintings. I understand you can use illuminated materials or the toon shader in C4d but it doesn't achieve results like this as far as i know. Maybe I'm being fooled by the grain layer on top of the render. Any suggestions or tutorials on getting painterly looks?
Need Guidance on Painted Look
Moderators: ChrisHekman, aoktar
Hi RSgraphics,
interesting question, I have tried to roughly reproduce a scene similar to the image posted. maybe can give you some ideas: ciao beppe
interesting question, I have tried to roughly reproduce a scene similar to the image posted. maybe can give you some ideas: ciao beppe
- alexchopjian
- Posts: 13
- Joined: Fri Feb 13, 2015 2:59 am
There are a few ways that can help achieve these illustrative looks:
In C4D/Octane:
Try the direct lighting mode
Saturated colors in materials
Glossy materials with high roughness and low specular
Low GI depths in your settings
No depth of field.
Hard shadows
Phong tags (set them to zero degrees or delete them for this particular look)
Using a higher focal length like a telephoto camera lens which will flatten your image and produce illustration-like perspectives.
Photoshop:
Compositing
Adjust levels/contrast
Play with saturation/hues of shadows
Adding noise/grain
Over laying paper/canvas textures on top of your rendered image using blending modes
Overall, for stylized looks inside of Octane, try not to make things "look real", as in objects receiving precise reflections/shadows. It will help sell the fact that what you made may have been illustrated not rendered.
In C4D/Octane:
Try the direct lighting mode
Saturated colors in materials
Glossy materials with high roughness and low specular
Low GI depths in your settings
No depth of field.
Hard shadows
Phong tags (set them to zero degrees or delete them for this particular look)
Using a higher focal length like a telephoto camera lens which will flatten your image and produce illustration-like perspectives.
Photoshop:
Compositing
Adjust levels/contrast
Play with saturation/hues of shadows
Adding noise/grain
Over laying paper/canvas textures on top of your rendered image using blending modes
Overall, for stylized looks inside of Octane, try not to make things "look real", as in objects receiving precise reflections/shadows. It will help sell the fact that what you made may have been illustrated not rendered.
- RSgraphics
- Posts: 143
- Joined: Wed Aug 03, 2016 4:04 pm
beppe and alechopjian,
thanks to the both of you.
I'll download your scene, beppe, and i'll apply your stylization concepts, alexchopjian. Both very helpful.
thanks to the both of you.
I'll download your scene, beppe, and i'll apply your stylization concepts, alexchopjian. Both very helpful.