hi there,
i know that octane has now the possibility to work with vertex...
BUT:
has anyone a workaround for a fluidmesh (created with 2 fluidemitters) from realflow..?
attached you see it working with the physical renderer inside c4d...
the same effect with octane would be nice!
i tried something with octane´s vertexoption and with mixmaterials - no luck!
workaround für vertex-data from realflow / two fluids..!?
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http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
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http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1