how to bake textures

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Heelie
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Hi Folks,

Im trying to bake a texture via Octane in C4D. Switching the camera from thinlens to bake (bake ID 1) and add an Object Tag to the Object I want to bake gives me no success. The renderer just calculates forever. Am I missing something?
Is there a tutorial on how to do it?

P.S.: the UV map seems fine and theres no overlapping
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aoktar
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Heelie
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hey aoktar!

what Im reading in the plugin article is essentially what I did as described above. When I start the Live Viewer C4D just freezes, when I start picture viewer it calculates forever.
Any idea what could be wrong?
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aoktar
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Heelie wrote:hey aoktar!

what Im reading in the plugin article is essentially what I did as described above. When I start the Live Viewer C4D just freezes, when I start picture viewer it calculates forever.
Any idea what could be wrong?
Maybe some bad topology of mesh. Have you tried on different objects?
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Heelie
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you are right. that seems to be the issue. are there special rules to follow? because the mesh thats not working is just a cubical mesh with quads.

EDIT: Ive found the issue. Baking ID 1 seems to cause problems. On 2 all works fine.
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aoktar
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Heelie wrote:you are right. that seems to be the issue. are there special rules to follow? because the mesh thats not working is just a cubical mesh with quads.

EDIT: Ive found the issue. Baking ID 1 seems to cause problems. On 2 all works fine.
Don't know because it's core behaviour not plugin. I'd share with devs if you'd send it.
Octane For Cinema 4D developer / 3d generalist

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Heelie
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Posts: 52
Joined: Sat May 31, 2014 3:29 pm

aoktar wrote:
Heelie wrote:you are right. that seems to be the issue. are there special rules to follow? because the mesh thats not working is just a cubical mesh with quads.

EDIT: Ive found the issue. Baking ID 1 seems to cause problems. On 2 all works fine.
Don't know because it's core behaviour not plugin. I'd share with devs if you'd send it.
So far I dont know if thats just a problem I have. Maybe you can try if you get the same error.
increon
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Hi everybody.

Is there a decent step-by-step baking textures tutorial for octane in c4d? The one in the help file is confusing and not sufficient.
Thanks!
Cinema4D R21.207 & Octane 2020.1.5-R4 on Windows 10.
2x NVIDIA® GeForce® RTX 2080 SUPER (8 GB GDDR6)
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bepeg4d
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Hi increon,
if your mesh has proper uvs, the process is quite stright forward:
  • add an Octane Object tag to your mesh with proper Baking ID
  • create a Baking camera and assign the same Baking ID
  • enable in Render Settings the desired Material and info passes
  • check in live view the results
  • render in Picture Viewer when ready
Do you mind to share more info, scene or screenshots, to better understand your issues with baking?
ciao beppe
Last edited by bepeg4d on Wed Feb 28, 2018 3:33 pm, edited 1 time in total.
mogogo
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Thank you for that simple breakdown bepeg4d - I was missing the last stage of looking in the Live Viewer to see the baked texture ! I was looking for a button to hit like the native C4D bake and couldn't figure how to actually start the baking process...

But I have one small issue now - the baked texture is not square as per the UV (see screenshot). How can I make it square in the Live Viewer like the UV mapping? And how do we export out the separate channels as PNGs here (I can only seem to access the individual ones through a layered PSD file?) Selecting the individual render passes in the Live Viewer and trying to export PNG only seems to export the whole thing.

Thanks!
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