Hi all,
I've been struggling with things like this exact problem for a while. I have an object with a texture emission on it. I used the Gaussian Spectrum to avoid some of the noise, but I still get some weird results. I pulled down the GI clamp and added a lot of samples to the texture emission, but it still looks crazy. Thoughts?
Thanks!
Blown out emissive object
Moderators: ChrisHekman, aoktar
check this scene and render until 4000 maxsamples.
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- crowellster
- Posts: 36
- Joined: Tue Feb 16, 2016 12:13 am
Wow! That's amazing! I can't figure out what exactly is the difference, here. When I used your material in my scene I DID have to crank the power up quite a bit to match the lighting I was going for. And then the color became a lighter blue, unfortunately. Is this a matter of scene scale?