Blown out emissive object

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
crowellster
Licensed Customer
Posts: 36
Joined: Tue Feb 16, 2016 12:13 am

Hi all,
I've been struggling with things like this exact problem for a while. I have an object with a texture emission on it. I used the Gaussian Spectrum to avoid some of the noise, but I still get some weird results. I pulled down the GI clamp and added a lot of samples to the texture emission, but it still looks crazy. Thoughts?
Thanks!
Attachments
AdamA7_0002.jpg
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

check this scene and render until 4000 maxsamples.
Attachments
1.rar
(216.01 KiB) Downloaded 114 times
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
crowellster
Licensed Customer
Posts: 36
Joined: Tue Feb 16, 2016 12:13 am

Wow! That's amazing! I can't figure out what exactly is the difference, here. When I used your material in my scene I DID have to crank the power up quite a bit to match the lighting I was going for. And then the color became a lighter blue, unfortunately. Is this a matter of scene scale?
Post Reply

Return to “Maxon Cinema 4D”