Hi Juanjo,
Any idea what is causing the end of the cylinder to look faceted? I'm using triplanar projection to set up this material and the concentric rings on the end is a single large texture.
I've tried all sorts of things but cannot get rid of the facets. Scene attached. Cheers, Andrew.
Machined metal bump artifacts
Moderator: juanjgon
Last edited by gristle on Mon Aug 21, 2017 9:13 pm, edited 1 time in total.
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silly question but did you turned on smoothing for material ?
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Yep, smoothing on. The actual scene (couldn't upload the actual parts) is using vertex normal smoothing.
I've found a work around by plugging a ripple procedural texture into the image texture node. For some reason the faceting is no longer present, which is odd because the procedural is converted into an image.
I've found a work around by plugging a ripple procedural texture into the image texture node. For some reason the faceting is no longer present, which is odd because the procedural is converted into an image.
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/
I'm glad you found solution (even if workaround) but please do send that scene (seems simple enough content) to Juan so he can check is it plugin or octane BUG.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
All good, it's attached to my first post.
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/
I've uploaded a new set of files, including the procedural texture.
Hopefully these ones work for you?
Hopefully these ones work for you?
Last edited by gristle on Mon Aug 21, 2017 9:12 pm, edited 1 time in total.
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/
Juanjo, it looks like the issue on the end of the cylinder was with my bump map
silly me...

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What exactly was wrong with your bump? I run into this occasionally too. I figured it was a glitch in the matrix! Sometimes IPR does it randomly but not terribly often during an actual render. *shrug*
It turned out the way I made the ring texture created small flats, which in turn created what I thought were artifacts.
I had projected lines onto a cone and the cone mesh was a bit coarse...
Now if someone has any suggestions for better texture sampling and moire pattern reduction in Octane, I am all ears
I had projected lines onto a cone and the cone mesh was a bit coarse...
Now if someone has any suggestions for better texture sampling and moire pattern reduction in Octane, I am all ears

Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/