tata! blender 2.57 stable:

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dave62
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Daniel
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At last! :D
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matej
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Another very useful & used thing that is missing (or I can't find it) is "skin faces / edge loops". wtf?

How to create all the vertical faces in this example (a cylinder skin out of two circles) with just one action? (without extruding, ofc)
skin.jpg
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ycarry
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LoopTools/Loft?

Edit: LoopTools is an addon...
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Last edited by ycarry on Thu Apr 14, 2011 9:57 am, edited 1 time in total.
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matej
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ycarry wrote:LoopTools/Loft?
Ah yes, thanks! :)

It seems strange that this functionality needs to be included as an "addon".
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Alain
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I miss the "non (p)rop length" in 2.57, it's still in the ToDo-List.
http://wiki.blender.org/index.php/Dev:2 ... sh_Editing

So I will still use 2.49b until the new Blenderversion has ALL features of the 2.49b implemented.

I appreciate the great job of the Blender development team. They do some things alot better than Autodesk ever did ;-)

But in my opinion a new Softwarerelease is only an improvement if it has all features (or existing features replaced by better features) of the previous release.
Otherwise the new release is useless to me or in some cases a step back.
They should still call it "Blender 2.57 Beta".

I hope all features will be implemented in Blender 2.58 in June 2011 :-)



Kind regards
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steveps3
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2.57 is a beta. 2.60 will be the first non beta version. The convention is that even numbers are release versions and odd numbers are beta.
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Alain
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Ok, thanks for that information.

I'll wait for 2.6 ;-)

Alain
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matej
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steveps3 wrote:2.57 is a beta. 2.60 will be the first non beta version. The convention is that even numbers are release versions and odd numbers are beta.
I think they consider 2.57 a stable non-beta release, because if you look at the homepage there is no mentioning of 2.57 being beta and the links to 2.49b are removed (which was considered a stable release until now). Anyway, it's not really important, as long as the tools are there, albeit somehow hidden :)
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