How do we control subdivision/displacement?

A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

Post Reply
adamnerva
Licensed Customer
Posts: 112
Joined: Mon Apr 27, 2015 9:01 pm

I have a mesh that I would like to be tessellated and displaced with a displacement/height map at render. Where do I set this up?
User avatar
Xhed
OctaneRender Team
Posts: 239
Joined: Wed Jul 10, 2013 10:27 pm
Location: Breda, The Netherlands

You would change the shader on your model in Unity to Octane/UserShader. There you can select View source, and modify a Octane node graph the same way you would do in standalone. Textures can be added via the Unity shader gui.
- Rick
Post Reply

Return to “Octane for Unity”