Texturing decals problem

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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mate_karate
Licensed Customer
Posts: 3
Joined: Sat Jun 24, 2017 10:40 pm

Hello Guys!
I have an question about texturing a car. I have model of car that cames from CAD file as exported OBJ. As I was expecting - geometry of the object has a lot of weird edges, holes, phong breaking points, that are driving me nuts while trying to unwrap an UVW Texture. IT's working fine if I dont use any texture, just a shader. But for now I need to put some decals on the car. Question is there's an simple way to project an image with alpha channel on shader? I was trying to using "mixtexture" in diffuse channel, and set of the same image - one for the decal alpha, decal diffuse and RGBspectrum to match white carpaint. It worked (as you can see on attachment) but only for one side. Overall I need to add 8 decals - 4 for the bumpers, 2 near the windshield and one "stroke" around the car. As attachment I'm sending you my render and visualsation - question is - there's any other and simple way to texture that car without playing with UVW map? thanks!
Attachments
SolarCar_perspective_00000.png
views (2).jpg
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bepeg4d
Octane Guru
Posts: 10380
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
I think that your model is a perfect example for the Triplanar node, in this way you can use different maps based on x, y, z axis:
viewtopic.php?f=30&t=60947&p=311890&hil ... ar#p311902
Another way is to use the stacking material option with classic c4d material workflow and alpha:
C4D Material Stacking
ciao beppe
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