Texture Projection Node acting weird on Opacity Channel :(
Moderators: ChrisHekman, aoktar
I usually hook up textures to diffuse channel to better see the effect of texture projection and then I switch it to Opacity Channel. But the effect is not same. The projection scale have weird results, Even the opacity channel is not taking World space into account. WHY ? am i missing something here ?
I'm not seeing any discrepancy on when I test a basic scene.
Do you see the same results if you load this file?
Can you post a simplified version of yours or some screenshots?
Do you see the same results if you load this file?
Can you post a simplified version of yours or some screenshots?
- Attachments
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- diffuse_vs_opacity_01.zip
- (116.98 KiB) Downloaded 136 times
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
I'm away for this week. Please make test scenes from zero and checksagun wrote:Hi Aoktar,
Please help. I'm stuck in the middle of a project. Is there any alternative way to use a texture file in opacity channel to get in world space?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi everyone,
Thank you for your replies and test scene file and sorry for late response since I got very sick.
I now think there are some problem with my setup or something else. Please check my scene files attached. So far, it's behaving correctly in the plane but it's giving problem with a cube.
Attached is a screenshot too. Scene files: Looking forward to your help
Thank you !!
Thank you for your replies and test scene file and sorry for late response since I got very sick.
I now think there are some problem with my setup or something else. Please check my scene files attached. So far, it's behaving correctly in the plane but it's giving problem with a cube.
Attached is a screenshot too. Scene files: Looking forward to your help
Thank you !!
I don't know how to track down the root cause, but it seems to me to be related to the selection tag.
if you invert it i.e. apply your transparent material to the whole object, and then select the sides / bottom, and apply your diffuse material to that, you get the results I think you're looking for.
if you invert it i.e. apply your transparent material to the whole object, and then select the sides / bottom, and apply your diffuse material to that, you get the results I think you're looking for.
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
You'll get automatised mixed materials when you use any textures in opacity slot for stacked materials. Here what you're getting. And plugin creates some internal transformation/projections for you and overwrites the opacity texture's transformation/projection. So this is the reason why your creation doesn't looks like you expected. Solution is that don't use Texture Projection in imagetexture.sagun wrote:Hi,
Still waiting for the solution. Have anyone got chance to look into this problem ?
Thanks,
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
"Solution is that don't use Texture Projection in imagetexture"
How's is this a solution ? I need the texture to appear as the object scales up but not squeezes out as you can see in the sample file. I have to use world space coordinates for this purpose. How can I achieve the same effect without using Texture Projection node ???
How's is this a solution ? I need the texture to appear as the object scales up but not squeezes out as you can see in the sample file. I have to use world space coordinates for this purpose. How can I achieve the same effect without using Texture Projection node ???