Realtime VR editing

A public forum for discussing and asking questions about OctaneVR.
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samtherapy
Posts: 1
Joined: Mon Jun 26, 2017 9:25 am

Hello, I've been experimenting with OctaneVR for 3ds Max. I love the "realtime" OctaneRender Viewport, but I was expecting to be able to view changes to lighting, materials etc "live" in a VR headset, rather than having to bake out to a cubemap and view in another app. Is this possible either in 3ds Max or in another 3d package, or even in the standalone version of Octane?

If not, is it on the roadmap for Unity/Octane?
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi samtherap,
About Plugins and SA, no way currently for real time editing.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Goldorak
OctaneRender Team
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Joined: Sun Apr 22, 2012 8:09 pm
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samtherapy wrote:Hello, I've been experimenting with OctaneVR for 3ds Max. I love the "realtime" OctaneRender Viewport, but I was expecting to be able to view changes to lighting, materials etc "live" in a VR headset, rather than having to bake out to a cubemap and view in another app. Is this possible either in 3ds Max or in another 3d package, or even in the standalone version of Octane?

If not, is it on the roadmap for Unity/Octane?
It is definitely on the roadmap for Unity and UE4. In Unity you could either bake into vr view or send the Octane viewport to HMD output via render to texture.
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