correct z-depth and relative multipass workflow

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
vesta
Licensed Customer
Posts: 35
Joined: Sun Feb 19, 2017 7:33 am

hello!
I'm a newbie, I'm still playing trying to reach a decent depth pass and also I don't know how to save the beauty pass without DoF.
Is there a tuts/resource where it's explained well?
thanks a lot!
User avatar
bepeg4d
Octane Guru
Posts: 10325
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi vesta,
about Z-depth, please have a look at this video from the c4doctane dev:
[vimeo]http://www.vimeo.com/201203670[/vimeo]
https://vimeo.com/201203670
It's about c4doctane and After Effects, but the principle is the same for Standalone and other plugins.
And here is the general documentation about Info passes.

About the Beaty passes without DOF, you need to completely remove the DOF effect from your Thin-lens Camera node, by setying at 0 the Aperture or the Aperture Edge value, of by increasing a lot the Fstop value like at 1000.
ciao beppe
supermassive
Licensed Customer
Posts: 18
Joined: Tue Jun 07, 2016 2:40 pm

Additionally, is there a proper tutorial vid on how to render out Motion Vector passes to use with RSMB in AE?

Can't really find a proper workflow for this.
Post Reply

Return to “General Discussion”