Hi When you add octane particles modifier for foam and also select liquid sim box>octane properties and enable mb, vertex mb, mvalbe proxy and open octane viewport it is stuck at 0 samples
scene attached got to frame 8-9 for my simulated files or simulate first. If your rendering is not stuck at 0 jsut scrub timeline
Octane does not render with mb on in Phoenix
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- Attachments
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- water bug.zip
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- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
I checked your issue, it happens in OctaneRender Viewport but MB works in Render.
I'll send it to developers.
thank you
I checked your issue, it happens in OctaneRender Viewport but MB works in Render.
I'll send it to developers.
thank you
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paridie
we are having a major problem with foam and mist not appearing when using two sim boxes
You can see sim1 box water pours into sim2. After sim 1 is done calculating sim 2 starts calculates sim1's incoming water. Problem is splash and foam from sim 1 box disappears when sim 2 box is also rendered? is it a bug ?
we need splash and foam from both sim 1 and sim 2
we have to use two sims otherwise it will take years to calculate with one large sim box
we are having a major problem with foam and mist not appearing when using two sim boxes
You can see sim1 box water pours into sim2. After sim 1 is done calculating sim 2 starts calculates sim1's incoming water. Problem is splash and foam from sim 1 box disappears when sim 2 box is also rendered? is it a bug ?
we need splash and foam from both sim 1 and sim 2
we have to use two sims otherwise it will take years to calculate with one large sim box
i attached the file. You can see sim 2 has foam sim 1 does not. Sometimes it is vise versa. Sometimes sims 2 foam appears away from liquids . please go to frame 65.
also you can see sim2 is rendering but sim1 foam is showing
viewport freezes at 0 even with mb OFF and 3ds max gets very very slow
also you can see sim2 is rendering but sim1 foam is showing
viewport freezes at 0 even with mb OFF and 3ds max gets very very slow
- Attachments
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- sims sims.zip
- (8.37 MiB) Downloaded 192 times
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
thanks . is group index 1 for foam only? I noticed some of your particles did not have motion blur. I think this is a bug. looks like your second image does not have motion blur for splash (green particles ) and Sim 2 box is missing foamparide4331 wrote:Hi coilbook,
I think these problems depend on some issues about ID and Group index for particle and MB. I will also add these tests to developers.
Thanks
Paride
Hopefully they can get it fixed in the next build Thank you
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
it looks like an issue about OctaneParticle (WSM) Group Index; no more 3 simultaneously.
It seems to produce malfunction with MB and maybe stucks sample too.
Regards
Paride
it looks like an issue about OctaneParticle (WSM) Group Index; no more 3 simultaneously.
It seems to produce malfunction with MB and maybe stucks sample too.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid