Octane ruining mesh

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bmays151
Licensed Customer
Posts: 4
Joined: Thu Feb 18, 2016 2:55 am

Everytime I load this mesh which looks fine in other programs, it looks all messed up and triangulated in Octane.

Help appreciated

Thanks
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mojave
OctaneRender Team
Posts: 1338
Joined: Sun Feb 08, 2015 10:35 pm

You're likely seeing those artifact due to your kernel's ray epsilon not being set to a proper value for your scene's scale.

Try increasing its value and check again, here you can find more details about this parameter which is present in all kernels.

https://docs.otoy.com/Octane_Render_Sta ... -06/Direct Lighting Kernel.htm?Highlight=epsilon

I hope that helps.
bmays151
Licensed Customer
Posts: 4
Joined: Thu Feb 18, 2016 2:55 am

My god thank you so much, this was it exactly
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