Batch Render much slower than IPR

Autodesk Maya (Plugin developed by JimStar)

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KyriakosCY
Licensed Customer
Posts: 35
Joined: Mon Nov 25, 2013 10:40 pm

Hi Guys,

I am trying to render a test animation of a cityscape with a camera traveling through one of the streets. There is no animation in the scene and the only difference between each frame is the north offset of the octane sun environment changing values. When I IPR render it takes 1 second per frame yet when I batch render the animation it takes around a minute per 3 frames. I guess each frame being batch rendered is being reloaded, is there no way to bypass this..?

Also this is the first time I'm using Octane for Maya with such a "heavy" scene (no textures, only geometry), usually the IPR preview starts immediately yet with this scene it hangs for 10-20 seconds with the blue windows rotating pointer then it starts to IPR, if I refresh the IPR it once again takes a while to update. When I scrub through the timeline it updates almost in realtime.. Is this normal behaviour for a "heavyish" scene?

Hopefully somebody can help out.. Thanks! :)
Rig 1: i7 4790K @ 4GHz | 16GB DDR3 2400MHz | 1X EVGA GTX 1080Ti FTW3 & 1X EVGA GTX 980 Ti SC Hybrid & | Win. 10 Pro 64bit | Octane 3.x | Octane Maya
Rig 2: i7 3770 @ 3.4GHz | 32GB DDR3 12800MHz | GTX 680MX 2GB | OSX 10.12.x | Octane Maya
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

I've noticed this as well, Batch render does something to make every frame much slower than IPR
BK
OctaneRender Team
Posts: 1455
Joined: Mon Oct 31, 2016 7:54 pm

hi guys,

Maybe setting up Mesh Geometry Types in the scene may help.

[https://docs.otoy.com/Maya_Plugin_Manual_HTML5/MayaPluginManual.htm#Maya/Maya_Plugin_Manual/Mesh Geometry Types.htm%3FTocPath%3DUsing%2520the%2520Integrated%2520Maya%25C2%25AE%2520Plugin%7C_____3]
Kind Regards

bk3d
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