I have a problem with displacement tearing polygons. I found one post from Beppe where he is saying to turn of Phong Tag. I did that but it does not help.
I have as well a problem that displacement texture is not responding to texture projection node and it is still using object UVW. This looks like bug to me. I have attached the scene.
I am using the latest version of Octane.
Displacement tearing and projection node issue
Moderators: ChrisHekman, aoktar
- TomiKaraman
- Posts: 18
- Joined: Thu Sep 22, 2016 11:16 pm
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- TomiKaraman
- Posts: 18
- Joined: Thu Sep 22, 2016 11:16 pm
Thanks Aoktar for the reply.
Is there any reason why projection node is not working with Displacement ? How can I then alight Displacement coordinates with other channels if I am using projection node for diffuse / refl / roughness ? The material I am using is PBR material so all the maps are generated from the same photo and they need to be perfectly aligned.
Thanks!!
Is there any reason why projection node is not working with Displacement ? How can I then alight Displacement coordinates with other channels if I am using projection node for diffuse / refl / roughness ? The material I am using is PBR material so all the maps are generated from the same photo and they need to be perfectly aligned.
Thanks!!
It's a limitation on renderer. But i cannot know the technical details.TomiKaraman wrote:Thanks Aoktar for the reply.
Is there any reason why projection node is not working with Displacement ? How can I then alight Displacement coordinates with other channels if I am using projection node for diffuse / refl / roughness ? The material I am using is PBR material so all the maps are generated from the same photo and they need to be perfectly aligned.
Thanks!!
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi TomiKaraman,
as already said by Aoktar, this kind of uv mapping cannot work with Octane displacement, you cannot have overlapping uvs.
The solution is to leave the displacement in Mesh UV Projection mode, and change the c4d projecion to Flat or Cubic: Happy rendering,
ciao beppe
as already said by Aoktar, this kind of uv mapping cannot work with Octane displacement, you cannot have overlapping uvs.
The solution is to leave the displacement in Mesh UV Projection mode, and change the c4d projecion to Flat or Cubic: Happy rendering,
ciao beppe
- TomiKaraman
- Posts: 18
- Joined: Thu Sep 22, 2016 11:16 pm
Thanks Aoktar and Beppe for the explanation! If it is an Octane limitation then I will just use Beppe's method.