Found the solution to the 'tearing'.

SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)
Post Reply
User avatar
fivebythree
Licensed Customer
Posts: 231
Joined: Tue Jun 10, 2014 2:43 pm
Location: Toronto, CAN
Contact:

… 07. Ray Epsilon (Direct Lighting, Path Tracing, PMC)
http://helloluxx.com/wp-content/uploads ... ng-PMC.jpg
STANDALONE+STUDIO WIN11PRO | RTX3090 | XEON 4210 20 CORE | 96GBRam
User avatar
Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

I didn't know this for a long time and found it by accident one day. There are still some Sketchup scenes that have surfaces which still have the 'tearing' no matter how high you would set the ray epsilon.
Another thing I found that worked is scaling the scene down (ie by 10, or 100), which effectively would appear to boost the ray epsilon by the inverse decimal amount.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
azen
OctaneRender Team
Posts: 789
Joined: Mon Jun 01, 2015 11:06 pm

Notiusweb wrote:I didn't know this for a long time and found it by accident one day. There are still some Sketchup scenes that have surfaces which still have the 'tearing' no matter how high you would set the ray epsilon.
Another thing I found that worked is scaling the scene down (ie by 10, or 100), which effectively would appear to boost the ray epsilon by the inverse decimal amount.
Hey,

Just to clarify, did your scaling workaround resolve the issue for you, or are you still experiencing tearing issues with your scene?

Cheers,
Azen
Post Reply

Return to “SketchUp”