… 07. Ray Epsilon (Direct Lighting, Path Tracing, PMC)
http://helloluxx.com/wp-content/uploads ... ng-PMC.jpg
Found the solution to the 'tearing'.
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I didn't know this for a long time and found it by accident one day. There are still some Sketchup scenes that have surfaces which still have the 'tearing' no matter how high you would set the ray epsilon.
Another thing I found that worked is scaling the scene down (ie by 10, or 100), which effectively would appear to boost the ray epsilon by the inverse decimal amount.
Another thing I found that worked is scaling the scene down (ie by 10, or 100), which effectively would appear to boost the ray epsilon by the inverse decimal amount.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
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Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Hey,Notiusweb wrote:I didn't know this for a long time and found it by accident one day. There are still some Sketchup scenes that have surfaces which still have the 'tearing' no matter how high you would set the ray epsilon.
Another thing I found that worked is scaling the scene down (ie by 10, or 100), which effectively would appear to boost the ray epsilon by the inverse decimal amount.
Just to clarify, did your scaling workaround resolve the issue for you, or are you still experiencing tearing issues with your scene?
Cheers,
Azen