Hey guys,
not a killer, but maybe interesting if having similar issues: If I use a Constraint on a Null holding my Camera, the constraint is ignored by the Cam as soon as Motionblur is enabled. Propably a matter of priorities (like everything in that rusty old code called c4d), so I guess moblur is calculated "initial" or something, since constraints do not work if their priority is higher than "animation". When rendering out it seems to work normally.
If you dare, check the attached file to maybe resolve or reproduce the error.
Camera constraint vs. LiveViewer
Moderators: ChrisHekman, aoktar
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I think what you're experiencing is the same thing being discussed in this motion blur thread.
See here: viewtopic.php?f=30&t=61623#p315359
See here: viewtopic.php?f=30&t=61623#p315359
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
I'll not try to explain it because it's hard to understand. But it's not same issue.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw