Camera constraint vs. LiveViewer

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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philmaron
Licensed Customer
Posts: 76
Joined: Tue Jul 21, 2015 10:15 am

Hey guys,
not a killer, but maybe interesting if having similar issues: If I use a Constraint on a Null holding my Camera, the constraint is ignored by the Cam as soon as Motionblur is enabled. Propably a matter of priorities (like everything in that rusty old code called c4d), so I guess moblur is calculated "initial" or something, since constraints do not work if their priority is higher than "animation". When rendering out it seems to work normally.

If you dare, check the attached file to maybe resolve or reproduce the error.
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99_01_camconstr-moblur-bug.zip
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niestudio
Licensed Customer
Posts: 265
Joined: Fri Aug 21, 2015 10:03 pm

I think what you're experiencing is the same thing being discussed in this motion blur thread.

See here: viewtopic.php?f=30&t=61623#p315359
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
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aoktar
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I'll not try to explain it because it's hard to understand. But it's not same issue.
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niestudio
Licensed Customer
Posts: 265
Joined: Fri Aug 21, 2015 10:03 pm

sorry
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
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