With Full Scene Reload enabled I'll get two or three frames in and then the render will lock up (Clicking interrupt will then produce a hang of Houdini). Not dependent on any given frame; will render correctly in a different render session (and a different frame will then lock up during that render).
Using latest test build.
A. Windows 10
B. 3 x GTX 980s, 2 x GTX 780s
C. 128 GB RAM
D. Nvidia driver version 382.05
E. Standalone 3.06.1
F. Houdini 3.06.0.5
G. Houdini 16.0.600
Render to disk randomly locking up with Full Scene Reload
Moderator: juanjgon
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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C. RAM Capacity (i.e. 6 GB)
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Hi,
Do you have the multithread scene loading option enabled? In this case, try to render the scene disabling it ... in another scene reported some time ago, the plugin had a problem with this feature, that I have not been able to fix yet.
In any case, if you want to send me the scene I could test it here to try to fix the problem using your scene as reference.
Thanks,
-Juanjo
Do you have the multithread scene loading option enabled? In this case, try to render the scene disabling it ... in another scene reported some time ago, the plugin had a problem with this feature, that I have not been able to fix yet.
In any case, if you want to send me the scene I could test it here to try to fix the problem using your scene as reference.
Thanks,
-Juanjo