zbrush r7 displacement and normal maps for c4d octa

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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jontz71
Licensed Customer
Posts: 46
Joined: Wed Sep 07, 2016 8:31 pm

hey guys,

haven't had much luck searching this subject for c4d plugin.

does anyone know the process or settings to use in zbrush for displacement and normal maps to render in c4d with octane ?

am trying to do an eyeball tutorial but then take it to octane instead of keyshot.

http://jhill.xyz/eye-tutorial/
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mbutler2
Licensed Customer
Posts: 77
Joined: Thu Nov 05, 2015 7:58 pm

I'd also love to hear if anyone has thoughts on this.
mbutler2
Licensed Customer
Posts: 77
Joined: Thu Nov 05, 2015 7:58 pm

Right now I'm feeling like it's better to just use normal maps from ZBrush in Octane. Not displacement. This also makes it easier to place things on top of your geometry. With displacement it can be hard to figure out exactly where the geometry's surface will be in the renderer.
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