Hi, I don't really know if octane is really at fault here, but I never had this bug before in houdini.
I have a relatively large scene , several millions of polygons, but no issue with memory amount.
the only animated object is the camera, and it is only animated on the translate x param with to 2 keyframes and a linear interpolation ... could not do simpler ...
the issue is : when rendering the animation to disk, the camera "misses" a bunch interpolation values , witch results in the camera stopping right in the middle of a mouvement that should be continuous of course ...
And the bug does not happen every time at the same frame, it's pretty random actually.
I tried to merge the elements in a new empty hip file : same result.
I think I can pretty much tell that it Octane having an issue, because I tried baking all keyframes on the camera and I still have the issue.
Has anyone experienced something resembling that ?
camera keyframe bad interpolation issue ...
Moderator: juanjgon
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)