Hi All
Can anyone tell me if this could work or not. Trying to find a way to apply displacement based on vertex maps.
I can use vertex map with bump alright, but bump is not enough in my particular situation. Can't seem to make vertex/displacement work...
Vertex map and displacement
Moderators: ChrisHekman, aoktar
I've tried and that works. Please always post a scene when you have problems.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Could you possibly explain how that works?aoktar wrote:I've tried and that works. Please always post a scene when you have problems.
I'm trying with the vertex map node plugged into the Displacement image texture node's power control. That's not working though... any suggestions?
I've also tried using add and subtract textures to mix the vertex map with the displacement texture.

- statostado
- Posts: 15
- Joined: Wed May 13, 2015 6:42 pm
I believe that is not possible. Only image map or C4D noises work with displacement. That's what the manual says...
Hi,
Now you can also use the new node "Baking texture", to connect almost everything ... to dsiplacement.
Now you can also use the new node "Baking texture", to connect almost everything ... to dsiplacement.

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pxlntwrk.net
pxlntwrk.net
It's my mistake! Vertexmap implementation in c4d is based on uvset3 and additional uvsets are not supported by displacement. That's why you can't get it worked. It will work when guys add uvset2/3 support to displacement.designOVA wrote:Hi,
works fine with 2D like plane.
With box or sphere no lucky to get it work properly.
@aoktar
Please could you share simple example how to use baked vertex map with displacement on sphere ?
Will be hepfull.
BR, Rob
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw