ambient occlusion texture ?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
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Hi,
sorry if it had been already asked :
- Added Ambient Occlusion Texture for Direct light Kernel (color / value), replace environment color when used
How to ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi HHbomb,
AO texture allows you to specify an ambient occlusion texture which will then be used for the AO calculation instead of the environment.
If AO texture is off the environment is used instead (as before).
E.g. This is useful to get rid of the blue tint on white walls caused by the blue sky (OctaneDayLight)
image >> top: no AO ambient texture, bottom: white AO ambient texture)
Regards
Paride
Attachments
ao_texture.png
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Thanks Paride. My question was more How can this be done in max...
I found it... not obvious when "none" is selected...
Attachments
Ao1.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi HHbomb,
Attachments
01.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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