Multishader on Octane Scatter

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Remo
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Hi guys,
is there a way to get the multishader running with the octane scatter object? Or is there a workaround/proper way to achieve the same result?
It even just works with render instances checked off (on the cloner), so my scene gets really heavy..:)
Thanks a lot,
cheers, Remo
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aoktar
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Cloner with render_instances and scatter object, both are resulting same structures at end. Only randomcolor can work with that not any mograph things.
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Remo
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aoktar wrote:Cloner with render_instances and scatter object, both are resulting same structures at end. Only randomcolor can work with that not any mograph things.
Too bad..:)
But thanks a lot for the really quick answer!
Cheers
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aoktar
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It will work when Otoy guys added a new texture type for instance colors.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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