Colored Specs with Light Geometry ??

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maepopaxe
Licensed Customer
Posts: 16
Joined: Thu Mar 13, 2014 5:34 pm

Hey Guys,

i encounter an issue on glossy shader in the standalone and maya plugin...
When i set some geometry light spheres (diffuse shader, emitting, cast light off, no camera visibility) to reflect them in other geometry, it seems like their reflection has the diffuse color as specular input.
To be more clear the reflection of the lights get an rgb value from diffuse, which should only be done in metal materials. This only seems to happen, if roughness values are above 0. the reflections of a surrounding environment are correct.
Is that a bug?or on purpose? pretty annoying ...how can i get my white geometry highlights?
white reflections of the emitting ball... roughness set to 0 in red material
white reflections of the emitting ball... roughness set to 0 in red material
red reflections of the emitting ball... roughness to 0.1 in red material
red reflections of the emitting ball... roughness to 0.1 in red material
Thank u for replies.
Cheers, Max

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