today I began to set up more complex light composed of 5 or more groups and encountered difficulties light settings . as better and set the right light in the interior ?
fine-tune the brightness of the light is lost ... setting of individual groups take turns to anything good does not .
2..
2 question . I was faced with the fact that I have different world pictures . when rendering the light to one group and then mixed in photoshop turns completely different light saturation in contrast to the images in octane render
true mixing of light ?
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Yes, thank you . ! when a render pass, then all is well. but if the scene is big and the lights I can't turn off the light from the composition - because it will change the balance of light... the Light should always be active in the scene when setting up lighting groups. But if the graphics card is weak for example it is very long . To balance the light turning off group OFF impossible since changing the brightness of other light sources. What to do in this case ?
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Goldisart:
1 to correct lights balance in the render, Octane's strength is the real-time render, and in the words of an old advertising: for a large wall it takes a big brush..
2 in your scene, there are 121 lights with 100,000 watts each.
A test, I think, not very useful.
That said, a light out of the room for octane does not mean a light off to consider when calculating the render.
However, if you want this kind of test, to reduce noise inside the room,
you should increase sample light at least until 1000 (inside the room) and reduce to 0 the other lights (outside the room).
3 About the artifacts with shadows and lights, it depends on the use of Octane light that do not allow at this time to use the opacity parameter.
I personally recommend using the most versatile emitter mesh instead of Octane Light.
Regards
Paride
1 to correct lights balance in the render, Octane's strength is the real-time render, and in the words of an old advertising: for a large wall it takes a big brush..
2 in your scene, there are 121 lights with 100,000 watts each.
A test, I think, not very useful.
That said, a light out of the room for octane does not mean a light off to consider when calculating the render.
However, if you want this kind of test, to reduce noise inside the room,
you should increase sample light at least until 1000 (inside the room) and reduce to 0 the other lights (outside the room).
3 About the artifacts with shadows and lights, it depends on the use of Octane light that do not allow at this time to use the opacity parameter.
I personally recommend using the most versatile emitter mesh instead of Octane Light.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid