Hey everyone!
Well, the problem is that i can't get a simple interior properly lit , it seems like there's always either a default light or env. just always passes through the walls^^.
So there is basically one closed geometry ( room ) and an environment.No matter what direction room's normals are facing , light still goes through.
Does anyone have an idea ? Any tips are appreciated , thx !)
// Completely isolated interior \\
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no sure about this, but I guess You're using some sort of direct light kernel, aren't You? Change KERNEL to PT or PMC & in enclosed space without lighting You're going to get pitch black image.
That worked out? =)
By the way, just to explain, direct lighting is not exactly real GI solution, depending on chosen method it's just a fast chat /read ambient oclusion ;) so whenever You try to get more realistic shot, use PT or PMC ;)
By the way, just to explain, direct lighting is not exactly real GI solution, depending on chosen method it's just a fast chat /read ambient oclusion ;) so whenever You try to get more realistic shot, use PT or PMC ;)
