I JuanJo,
Do you think it's possible to resolve the texture path problem with Octane and when ?
Thanks
Path material !
Moderator: juanjgon
Hi,
Sorry, maybe I've lost or forgotten your report. Do you have problems with the texture paths and the content folder, or is it another issue?
I've been investigating a reported issue about a problem with the content directory on OSX, but I am not sure if you are having the same problem. Can you please elaborate a bit what is exactly your problem?
Thanks,
-Juanjo
Sorry, maybe I've lost or forgotten your report. Do you have problems with the texture paths and the content folder, or is it another issue?
I've been investigating a reported issue about a problem with the content directory on OSX, but I am not sure if you are having the same problem. Can you please elaborate a bit what is exactly your problem?
Thanks,
-Juanjo
- BorderLine
- Posts: 291
- Joined: Sun Mar 24, 2013 5:30 pm
Evening JuanJo,
My problem is the package scene. I've 2 identical PC and i need to package my scene on fisrt PC to rendering in second, for exemple. And when i package my scene, all Octane textures are missed.
In first post, you say me it's a knowing issue for you.
Thanks
PS : 15 houses and 25 3D plan in 2 weeks . It's possible with your works. Many thanks !
My problem is the package scene. I've 2 identical PC and i need to package my scene on fisrt PC to rendering in second, for exemple. And when i package my scene, all Octane textures are missed.
In first post, you say me it's a knowing issue for you.
Thanks
PS : 15 houses and 25 3D plan in 2 weeks . It's possible with your works. Many thanks !
Ah, sorry, the package scene issue. Yes, I am aware of this limitation. I'll try to support it as soon as possible, something not easy at all, because the package scene tool is itself a plugin.
I suppose that you are aware of this limitation is only related to the textures directly assigned to the texture nodes by path/filename. If you use the textures loaded in the image editor, the package scene tool should work fine.
Thanks,
-Juanjo
I suppose that you are aware of this limitation is only related to the textures directly assigned to the texture nodes by path/filename. If you use the textures loaded in the image editor, the package scene tool should work fine.
Thanks,
-Juanjo