Feature Request: A second simplified copy of Gradient2 node

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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FrankPooleFloating
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Okay, so the Gradient2 node has 36 keys :!: in it... It would rock if we had a second copy of Gradient2 that only has 2 keys, for those times that we do not need a big honkin' gradient node that has 36 keys.. because it takes up waaaaay more real estate in the node editor than it has any business doing so, when we only need a two-key gradient...

Juanjo, if others wanted a second simplified copy of Gradient2 node available, in addition to the regular Gradient2 node, is that something that's even possible?
Last edited by FrankPooleFloating on Thu Mar 30, 2017 9:18 pm, edited 1 time in total.
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juanjgon
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Probably this node could be simplified adding/removing the key parameters and inputs dynamically. This is something that I want to investigate at some point.

Thanks,
-Juanjo
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FrankPooleFloating
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:shock: That would kick ass, if you could pull that off! This whole time I just assumed that there was no way for you to do that dynamically...
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LightwaveGuru
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FrankPooleFloating wrote:Okay, so the Gradient2 node has 36 keys :!: in it... It would rock if we had a second copy of Gradient2 that only has 2 keys, for those times that we do not need a big honkin' gradient node that has 36 keys.. because it takes up waaaaay more real estate in the node editor than it has any business doing so, when we only need a two-key gradient...

Juanjo, if others wanted a second simplified copy of Gradient2 node available, in addition to the regular Gradient2 node, is that something that's even possible?
do you never touch that node (gradient2 node)! i need it ! :)

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FrankPooleFloating
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Yo LWG, I use it all the dang time! ;) Autumn leaf instances, massive ground textures with multiple varying patches, rust, all kinds of organic texturing... But you can get excited about the prospect of J making it dynamic, right? No way you like size of that damn thing, right out of the gate... Even you must occasionally only need a 2-key gradient and nothing more.

"...that only has 2 keys, for those times that we do not need a big honkin' gradient node... "
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LightwaveGuru
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FrankPooleFloating wrote:Yo LWG, I use it all the dang time! ;) Autumn leaf instances, massive ground textures with multiple varying patches, rust, all kinds of organic texturing... But you can get excited about the prospect of J making it dynamic, right? No way you like size of that damn thing, right out of the gate... Even you must occasionally only need a 2-key gradient and nothing more.

"...that only has 2 keys, for those times that we do not need a big honkin' gradient node... "

:) i understand...yes why not...good idea :)

snipß lwguru
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