Octane eats up system resources?

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Hi all.

Has anyone noticed that when doing a render over time, Windows becomes less responsive, especially with respect to the folder where your project files reside? It even causes weird issues like the file properties not updating in a folder (like the time stamp) unless you specifically do a right-click > "properties", and some files not showing up at all. It's almost as if Windows is caught in an almost perpetual folder indexing session and trying to do anything with the folder takes forever.

I am using Octane v3.04.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Are these 4k EXR sequence renders w/ passes?.. 24bit 1080P PNG or JPG sequence?..
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

No sequences and no passes. Simple renders saved out as .ocr's and 8-bit .png's.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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