I'm able to do this with C4D native's standard render, where i turn off pretty much everything in the Options and save only the Object Buffer that I need. Renders super quick, and it's very useful if you only need to render that Object Buffer information.
I'm trying to do the same thing with Octane. I need only one Layer Mask and that's it. The main render I already have, just need to re-render that layer mask. I selected the Infochannels Kernel, and only selected the one ID that I need.
This should render super fast, and I am talking aobut 0.5-1 second per frame, but still it takes 10+ seconds per frame.
Granted, I am rendering 4K but still, doesn't make sense that it would take this long for just an info channel.
I appreciate any help, I'm working on a client project right now and due date is coming so i need to move fast, don't have too much time to test things out and figure it out on my own.
PS: I know I could just render the Object Buffer with C4D standard render, but I can't in this instance since I am using Panoramic + Stereo (over-under) setup for the Octane Camera. This job is for VR
Thanks!
Quick info pass Render / Layer mask
Moderators: ChrisHekman, aoktar
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
You should check times! How much is about pure render process and scene data preparation. Second cannot be avoidable for normal renders or object masks.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
Normal scene render at 2500 samples is about 7 minutes. I did notice that on the very first frame it takes about 3 minutes to analyze all the frames, and then on each frame it takes about 2/3 or render time per frame "preparing"... I still feel like this process should be faster though. I am not asking the Kernel to read data for materials or textures, just one simple layer mask.aoktar wrote:You should check times! How much is about pure render process and scene data preparation. Second cannot be avoidable for normal renders or object masks.
even so, most of the time in my timeline right now, the mas should be black, since my object only becomes visible for about 15 frames and invisible for more than 30 frames, but still is taking the same time on the frames that is visible vs the invisible frames.
I know this would be at least 3 times faster with C4D standard render
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
Plugin has to prepare all data on every kind of render output. For a normal rendering or pass outputs. This is mechanism of system. You can detect what can be removed for mask rendering and delete them to make it faster. For example unnecessary materials or textures. C4D renderer is faster on geometry processing in renderer side. But much slower on every kind of realistic rendering.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
Ok, so it's just something we have to live with when dealing with rendering with Octane.aoktar wrote:Plugin has to prepare all data on every kind of render output. For a normal rendering or pass outputs. This is mechanism of system. You can detect what can be removed for mask rendering and delete them to make it faster. For example unnecessary materials or textures. C4D renderer is faster on geometry processing in renderer side. But much slower on every kind of realistic rendering.
I am having another issue. I have set up a Multi Layer EXR with my main render. This I had already rendered a few days ago and all layers were working fine, but now I just realized that after 80 frames, my info passes dissapear, and all I get is a black screen.
Main EXR render is intact though, no problems with that, only with the info passes. Does this make sense? Have you had this problem before?
I know it's not a problem with my scene, since I thought there was an issue with it, I rendered one of the Layer Masks in a separate EXR and it worked just fine, the issue is with a Multilayer EXR.
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
Don't know sry! Pls make some tests to be sure if it's a plugin issue. I'll be happy to investigate a sample scene in case.jsuarez388 wrote: I am having another issue. I have set up a Multi Layer EXR with my main render. This I had already rendered a few days ago and all layers were working fine, but now I just realized that after 80 frames, my info passes dissapear, and all I get is a black screen.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
Hey Ahmet, Here's a download link to the scene that I was having issues with. Just a quick reminder, it all worked fine until frame 76 or so, after that the info passes stopped working and rendered black, the separate main EXR render worked fine all the time.aoktar wrote:Don't know sry! Pls make some tests to be sure if it's a plugin issue. I'll be happy to investigate a sample scene in case.jsuarez388 wrote: I am having another issue. I have set up a Multi Layer EXR with my main render. This I had already rendered a few days ago and all layers were working fine, but now I just realized that after 80 frames, my info passes dissapear, and all I get is a black screen.
I wasn't able to export a motion vector pass either.
https://dl.dropboxusercontent.com/u/189 ... stersc.zip
Let me know how it goes, thanks!
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
Because motion blur parameter is disabled in Render Setting. I'm testing for another problem. It's looking well on me until now. What happen if you start at frame 80? And do you see expected results in picture viewer? Is just your exr file having black output for these passes?jsuarez388 wrote: I wasn't able to export a motion vector pass either.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
Maybe I forgot to activate motion blur on the file I sent you, but when I was rendering this, I definitely had it on. Either way, can you let me know which Motion Blur switch to turn on just to double check?aoktar wrote:Because motion blur parameter is disabled in Render Setting. I'm testing for another problem. It's looking well on me until now. What happen if you start at frame 80? And do you see expected results in picture viewer? Is just your exr file having black output for these passes?jsuarez388 wrote: I wasn't able to export a motion vector pass either.
I didn't really have time to start rendering at frame 80, might do that today, but yes, multilayer EXR file outputs black after frame 75/80.
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4