Hi all,
Can anyone explain to me the purpose of a floattexture please? I just cant seem to understand its use?
Thanks
Floattexture
- mikeadamwood
- Posts: 165
- Joined: Sat Sep 17, 2016 11:51 am
It literally represents black to white values or 0% to 100% It, very helpful when building materials and having sliders to control intensity.
For instance if you load a mix texture into the roughness, then add a black and white mask to the top texture slot and 2 float textures to the inputs..you will be able to easy play with the intensity of the texture to get the reflectivity you want.
For instance if you load a mix texture into the roughness, then add a black and white mask to the top texture slot and 2 float textures to the inputs..you will be able to easy play with the intensity of the texture to get the reflectivity you want.
Windows 11 Pro | ASUS Pro WSX80E | AMD Threadripper Pro 5975WX 32-Core | 256GB Micron 8x32GB 3200MHz ECC | 2x PNY RTX6000 ADA
if you load a black/white image as a float, it uses less vRAM than an RGB.
bump/specular textures are usually black/white.
This can really help you optimize your scene if you are low on space.
bump/specular textures are usually black/white.
This can really help you optimize your scene if you are low on space.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram