Floattexture

A forum for discussion, development and support, including subforums for discussion for various plugins for octane render and 3d the relevant animation packages
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lemmingsammy
Licensed Customer
Posts: 14
Joined: Mon Sep 26, 2016 3:02 pm

Hi all,

Can anyone explain to me the purpose of a floattexture please? I just cant seem to understand its use?

Thanks
mikeadamwood
Licensed Customer
Posts: 165
Joined: Sat Sep 17, 2016 11:51 am

It literally represents black to white values or 0% to 100% It, very helpful when building materials and having sliders to control intensity.

For instance if you load a mix texture into the roughness, then add a black and white mask to the top texture slot and 2 float textures to the inputs..you will be able to easy play with the intensity of the texture to get the reflectivity you want.
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Rik
Licensed Customer
Posts: 423
Joined: Wed Jul 28, 2010 8:57 pm

But what advantage does that have over just changing the value for specular? Isn't it just duplicating?
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

if you load a black/white image as a float, it uses less vRAM than an RGB.
bump/specular textures are usually black/white.

This can really help you optimize your scene if you are low on space.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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