Hi
Here it is a project I'm working on.
It is a mythical AT-AT from the Star Wars movie.
I'm in modeling proccess but I wanted to try with octane.
The import scale is bad, so there are some splotches in the image.
It is 4 million polys and some parts are not sub-d yet. I think I have to optimize the mesh.
I invented some parts.
C&C are wellcome
AT-AT
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
4mio poly
..is there any mechanic inside;)
btw the wrong scaling seem do works as a nice dirtshader somehow:)
are you going to animate this later?
cheers dave

btw the wrong scaling seem do works as a nice dirtshader somehow:)
are you going to animate this later?
cheers dave
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
looks cool - however I was also shocked by the polycount :p
http://www.soundcloud.com/raytrace ------------------- http://myspace.com/raytrace
..turbo, hyper, mega;)
- a good place to learn about topology: http://www.subdivisionmodeling.com/forums/
or
http://www.subdivisionmodeling.com/foru ... .php?t=907
- a good place to learn about topology: http://www.subdivisionmodeling.com/forums/
or
http://www.subdivisionmodeling.com/foru ... .php?t=907
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
at 4mil polys inside your model i hope we will see this 



Win 7 Ultimate x64 | AMD Phenom II x4 810 2.60 Ghz | 8Gb Ram DDR3 | Archicad 16, Sketchup, Moi3d
woah I have that book I think - that's the Dorling Kindersley 'Star Wars Vehicles' book isn't it?
http://www.soundcloud.com/raytrace ------------------- http://myspace.com/raytrace
I like making things in Wings3D and then importing obj into blender - kinda forces you to be low poly eheh
http://www.soundcloud.com/raytrace ------------------- http://myspace.com/raytrace