Hi Iwill be quick as we are still waiting for a short answer on other topics like it..
There are features that has been implemented in less than 4 months and 2 very important one in the last month of development of a Notorious competitor... I'm not here to start any debate because it has been said a lot about this 3.1 still in the shadow but..
Is Ototy take into account features like Environment override (alpha environment) and the very recent Screen Environment because I can't believe this to be so hard to implement? it is very useful and unless I'm missing it already well..I really hope for a point of view on the subject.
Thank you
Features..
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- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Thanks PAride, I think that you showing me is part of the 3.xx update ( Screen Environment = Backplate .. which I'm on Hold due to the Adaptive Sampling still missing and The Alpha Environment should probably be done with Passes? so to have a object render with no environment in the back but still reflecting it? useful for Photoshop ease of composite? ..paride4331 wrote:Hi justix,
I do not know precisely what "environment override (Alpha environment)" is,
are you talking about this?
Regards
Paride
Thanks
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Fine thanks I'll give it a go, also..this actually miss from the manual?paride4331 wrote:Hi justix,
you can make it in composite, but you can make it with Octanedaylight, directly in Octane.
you can choose hdri, backplate, relfection or refraction to use on stage.
Mix them as you wish.
Regards
Paride
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
- Dischtance
- Posts: 1
- Joined: Fri Feb 26, 2016 12:17 am
Hey Parideparide4331 wrote:Hi justix,
you can make it in composite, but you can make it with Octanedaylight, directly in Octane.
you can choose hdri, backplate, relfection or refraction to use on stage.
Mix them as you wish.
Regards
Paride
Thanks for your help. One thing though: when i put my rgb image into the daylight texture slot, it always wraps around in my background. Like it interprets it as a spherical map. i want it to be 2d planar though, like in my viewport.
https://www.dropbox.com/s/y524f7byoqxm6 ... d.png?dl=0
Regards
Robin
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
- MaverikMS2001
- Posts: 8
- Joined: Sat Nov 29, 2014 9:19 pm
The last technique dosen´t work for animations. How can i combine a HDRI in Enviroment slot with a backplate ?
The use viewport option works only on still renderings.
The use viewport option works only on still renderings.