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justix
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Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

Hi Iwill be quick as we are still waiting for a short answer on other topics like it..

There are features that has been implemented in less than 4 months and 2 very important one in the last month of development of a Notorious competitor... I'm not here to start any debate because it has been said a lot about this 3.1 still in the shadow but..

Is Ototy take into account features like Environment override (alpha environment) and the very recent Screen Environment because I can't believe this to be so hard to implement? it is very useful and unless I'm missing it already well..I really hope for a point of view on the subject.

Thank you
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

Hi justix,
I do not know precisely what "environment override (Alpha environment)" is,
are you talking about this?
Regards
Paride
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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justix
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Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

paride4331 wrote:Hi justix,
I do not know precisely what "environment override (Alpha environment)" is,
are you talking about this?
Regards
Paride
Thanks PAride, I think that you showing me is part of the 3.xx update ( Screen Environment = Backplate .. which I'm on Hold due to the Adaptive Sampling still missing and The Alpha Environment should probably be done with Passes? so to have a object render with no environment in the back but still reflecting it? useful for Photoshop ease of composite? ..

Thanks
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

Hi justix,
you can make it in composite, but you can make it with Octanedaylight, directly in Octane.
you can choose hdri, backplate, relfection or refraction to use on stage.
Mix them as you wish.
Regards
Paride
Attachments
a.jpg
b.jpg
c.jpg
d.jpg
e.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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justix
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Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

paride4331 wrote:Hi justix,
you can make it in composite, but you can make it with Octanedaylight, directly in Octane.
you can choose hdri, backplate, relfection or refraction to use on stage.
Mix them as you wish.
Regards
Paride
Fine thanks I'll give it a go, also..this actually miss from the manual?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Dischtance
Licensed Customer
Posts: 1
Joined: Fri Feb 26, 2016 12:17 am

paride4331 wrote:Hi justix,
you can make it in composite, but you can make it with Octanedaylight, directly in Octane.
you can choose hdri, backplate, relfection or refraction to use on stage.
Mix them as you wish.
Regards
Paride
Hey Paride

Thanks for your help. One thing though: when i put my rgb image into the daylight texture slot, it always wraps around in my background. Like it interprets it as a spherical map. i want it to be 2d planar though, like in my viewport.

https://www.dropbox.com/s/y524f7byoqxm6 ... d.png?dl=0

Regards
Robin
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paride4331
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Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi Dischtance,
this workflow is not mathematically true, but very fast and acceptable in many cases.
could it work for you?
Regards
Paride
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oct-view-back.jpg
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MaverikMS2001
Licensed Customer
Posts: 8
Joined: Sat Nov 29, 2014 9:19 pm

The last technique dosen´t work for animations. How can i combine a HDRI in Enviroment slot with a backplate ?
The use viewport option works only on still renderings.
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