Mesh displacement crash

Sub forum for bug reports

Moderators: ChrisHekman, aoktar

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).


Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
Post Reply
Affari
Licensed Customer
Posts: 26
Joined: Mon Nov 28, 2016 12:54 pm

Not sure if this was best place to post.

I have an animation with 2 displacements built with animated noise using falloff, using native Cinema4d displacement deformer on a plane with 1000 segments.... This is nested in a SubD modifier on level 2 and an Octane object tag to update objects..Doing macro shots so need the geometry to hold up..

Scene wont render, i either octane crash or blue screen.

I'm pretty sure Octane handles millions of polygons, sure I read somewhere around 7 million(not sure though). Im not great at math but surely this doesn't even hit the million mark and the machine goes into meltdown. Am I doing something wrong or is this just a no go with what I'm doing?

Heres my specs:
Octane VR Standalone 3.05.3 and Cinema 4D VR 3.05.3

Asus X99-E WS Workstation
Intel Core i7-6800k
Corsair Vengeance LPX DDR4 3000 32GB
2X 12GB NVIDIA TITAN X
Windows 10 Home // Octane Version 3.05.3 // Nvidia Driver 378.66 // Cinema 4D R18 Plugin 3.05.3

Asus X99-E WS // Intel Core i7-6800k // 2x 12GB NVIDIA TITAN X (PASCAL) // Corsair Vengeance LPX DDR4 3000 32GB
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Any scene please to show that? Please read list on top for requirements before posting the bug report.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Bug Reports”