Circular Banding on Large Scale Scene

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Coulter
Licensed Customer
Posts: 13
Joined: Tue Jul 14, 2015 9:54 pm

I'm in the early stages of setting up a scene and did a quick render check. The scene looks as expected in MODO, but in Octane I'm getting this strange circular banding around the entire image and it appears some of the geometry is breaking up.

Any thoughts on why this might be happening?

I've never had this happen until I tried rendering larger scale scenes, so I have a feeling it's scale related. I tested a new scene using a simple flat plane sized to 2000 ft by 2000 ft and the same banding appeared.

I'm using Octane for MODO version 3.3.4.113.901

Top Image = Test Scene // 2nd Image = Octane Render // 3rd Image = MODO Render
Attachments
Octane2.png
OctaneIssue.png
MODOOutput.png
i7 5930K Haswell-E 6-Core OC 4.2GHz // 3x GTX 980 Hybrids // 64GB RAM // Windows 10
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whersmy
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Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

Solution is Rayepslion., look for it! Adjust the slider.
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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Coulter
Licensed Customer
Posts: 13
Joined: Tue Jul 14, 2015 9:54 pm

Thanks Whersmy, that did the trick!
i7 5930K Haswell-E 6-Core OC 4.2GHz // 3x GTX 980 Hybrids // 64GB RAM // Windows 10
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