I'm trying to create a fake reflection for a layer that will be composited later on. Is there a way to make a light invisible but hide the reflection?
In the first screenshot you can see the white ellipse which is the light source, it's got the reflection going on in the floor layer. Looks great!
Now I want to make the light invisible. Checking off camera visibility on the light layer works, but as you can see it obstructs the natural reflections on the layer underneath it, leaving a funny black ellipse.
Is there another way to get round this? If I dial down the opacity parameter on the octane light tag it keeps the light illumination but the reflection vanishes. Any ideas?
Making a light invisible but keeping reflections?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Octane for C4D | Win 7 64 | Geforce GTX550Ti | i7 3730K | 32GB
- itsallgoode9
- Posts: 894
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
just taking a guess but does turning off "shadow visibility" fix the problem?
I tried that and it does not sadly 

Octane for C4D | Win 7 64 | Geforce GTX550Ti | i7 3730K | 32GB
Or to put it another way, is there I can make a light 'ignore' a certain object?
I'm thinking I could position the light inside my phone object and set it to ignore the phone object so it shines through. is this possible? In standard C4D I could use the compositing tag for this I believe.
I'm thinking I could position the light inside my phone object and set it to ignore the phone object so it shines through. is this possible? In standard C4D I could use the compositing tag for this I believe.
Octane for C4D | Win 7 64 | Geforce GTX550Ti | i7 3730K | 32GB
Shadow visibility doesn't work if the light is too close to an object - sadly. So either pull the light away from the object or render 2 images where you have it on Opacity 0 and 1 and photoshop it.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser