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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Nice scene:) I like the mood. Those cushions look a bit funky to me:)
Cheers,
n1k
Cheers,
n1k
The wood mirror and wall materials are very good.
The pillars though are a bit like sticked on the sofas.
other than that nice scene.
The pillars though are a bit like sticked on the sofas.
other than that nice scene.
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi, I like the materials and the light.
A little more work on the floor maybe and I think it would be more realistic without DoF.
I'll take a beta license for one living room like this, please.
Cheers, mib
A little more work on the floor maybe and I think it would be more realistic without DoF.
I'll take a beta license for one living room like this, please.

Cheers, mib
Last edited by mib2berlin on Fri Feb 26, 2010 11:50 pm, edited 1 time in total.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
A lil bit too much dof, divide it by two maybe
But beside that its really good !

But beside that its really good !
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Thanks for your comments. Theres is a huge roofwindow that worked very good with a sunsky. Can't wait to test it with new features in the beta 
By the way, 7 Msamples/sec on this scene, amazing...

By the way, 7 Msamples/sec on this scene, amazing...
Ubuntu 10.04 64bit | GeForce GTX 460 | Core 2 Quad 2.5GHz | 4GB DDR2
- gpu-renderer
- Posts: 106
- Joined: Sat Jan 30, 2010 9:45 am
I dont know what it is but it looks like a small model.
Try and avoid any distance blur with the aperture tool so its more realistic depth of field in photography like what you have in that photo is usually at the macro level... lacks the feel of a full size room. The pillows are they stuck to the sofas lay them on a horizontal edge. Increase the texture res of the pillows. Make variations with suitle creases for each pillow the more dynamic the variations the more realistic it will look (yes make each pillow a seperate object)
The facing long oak supports need a very long texture on the face so not to look tiled and repetitive.
Generally increase the size of the resolution of textures and reduce their ratio so the scene looks larger :0)
Otherwise its a great model :0)
Try and avoid any distance blur with the aperture tool so its more realistic depth of field in photography like what you have in that photo is usually at the macro level... lacks the feel of a full size room. The pillows are they stuck to the sofas lay them on a horizontal edge. Increase the texture res of the pillows. Make variations with suitle creases for each pillow the more dynamic the variations the more realistic it will look (yes make each pillow a seperate object)
The facing long oak supports need a very long texture on the face so not to look tiled and repetitive.
Generally increase the size of the resolution of textures and reduce their ratio so the scene looks larger :0)
Otherwise its a great model :0)
i7 920 2.66ghz quad core, gtx 285, asus p6t, 6gb OCZ 1600mhz ram, Windows 7 64bit ultimate. Nvidia cuda Driver v3 Nvidia display drivers V193.13. Octane beta 2