TUTO: baking with Octane for Maya

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calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Baking is really super simple with Octane.

You just have to set your camera to "baking", set the Baking group ID,
and set your object to the same baking group ID.
(your object must have non overlaping UVs)
maya_2017-01-20_06-57-52.png
In my example I want to bake the procedural texture of the cylinder so I use the "ambient" kernel to have perfect flat lighting with no occlusion.
Attachments
BakingCameraExample.zip
(12.94 KiB) Downloaded 342 times
maya_2017-01-20_07-06-55.png
Pascal ANDRE
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mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

Awesome! Thanks for sharing!
Renart
Licensed Customer
Posts: 70
Joined: Mon Jul 04, 2016 8:21 pm

Thanks for the explanation :)
I wish there were more procedural possibilities tho.
Hopefully they will add more node :) A compatibility with substance designer would be peeeerfect! :D
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