Multiple UV Maps with UVW Projection Node

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zurkdahool
Licensed Customer
Posts: 8
Joined: Mon Aug 17, 2015 10:54 am

Hi,

i have the following feature request: Using multiple UV Maps with the UVW Projection Node. It should be possible to select the UV map in the UVW Projection Node like in cycles or in luxrender:
multipleuvmaps.png
multipleuvmaps.png (15.33 KiB) Viewed 7092 times
This would help to use multiple materials with different UV Maps on the mesh...

Regards,
Marco
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Please implement multi UV support.
It's just not possible to do professional work with only 1 UV channel.

Suv
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Any feedback on this?
Can it be done?

Suv
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suvakas
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No responce ?
Why we have this forum ?

Suv
zurkdahool
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*bump* any official statement to this thread from otoy?
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suvakas
Licensed Customer
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Why even bother.. you can delete this forum...

Suv
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suvakas
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Dear devs, what's the situation? Any progress on this?
It has been for over 6 months...
Why is Blender plugin development so painful?

Suv
J.C
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Probably because it's not 3ds Max or Cinema 4d ;)
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azen
OctaneRender Team
Posts: 792
Joined: Mon Jun 01, 2015 11:06 pm

suvakas wrote:Dear devs, what's the situation? Any progress on this?
It has been for over 6 months...
Why is Blender plugin development so painful?

Suv
Apologies for the belated response - we are currently in the middle of a feature freeze while waiting for critical updates to the OctaneRender Standalone. This is still in progress.

Regarding the feature request - this is something that needs to be implemented in the OctaneRender Standalone, not the Blender plugin. Implementing at the OctaneRender level, and then exposing the feature through the plugin, is the most stable approach to implementing this feature. Invoking workarounds to create an approximation of this feature may be possible, but could be liable to break in unpredictable ways in future releases. The best option would be to push this feature request to the OctaneRender Core Developers - I will initiate contact with the core developers regarding this issues.

If we are able to get the ball rolling on that, then the best we can do on our end is wait for the feature, and then expose it to Blender via the plugin. I will see what feedback I can get from the developers.


Cheers,
Azen
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suvakas
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Joined: Sun Jun 12, 2011 10:26 am

Octane has this feature since forever. Also other plugins have it.
I explained this to you half a year ago.

Please see this link:
viewtopic.php?f=32&t=61644&start=20

I don't get it, what is holding you back?
The reason "we need to wait until version X of Octane gets released" is not valid.
It is already implemented inside the engine and other plugins.

I'm a programmer and it doesnt seem to be very hard work. Just read the UV coords from Blender and pass them to Octane.
Shouldn't take more than a day to implement and not 6 months.
The lack of support is just out of this world... :(

Suv
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