Interactive rendering does not stop.

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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J.C
Licensed Customer
Posts: 1851
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Interactive rendering does not stop at given max preview samples. It contunues rendering as it was no limit set. (Release version – 11.20)
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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PatrickWilson
Licensed Customer
Posts: 5
Joined: Tue Jan 24, 2017 10:16 am

I experienced this too, especially in regards to border rendering, if I initiate a viewport preview render with border switched off then my render preview stops at the allotted number of samples.. However if I set border rendering then it overshoots the preview samples and carries on regardless. I can however switch on border after I have performed a preview render and it works as intended, stopping at allotted number of samples etc but if I toggle the border switch the problem returns. 3.05.3 - 11.21 might I add..
J.C
Licensed Customer
Posts: 1851
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

You are right Patrick... it does not stop only when a Border is ON in Dimensions settings. Is it that made on purpose?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
PatrickWilson
Licensed Customer
Posts: 5
Joined: Tue Jan 24, 2017 10:16 am

I would expect this to be a bug? it is still present in the latest 3.05.3 / 11.22 releases..
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00Ghz
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Location: Denmark
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Any updates?
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