glass and octane subd

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Hi,
I am trying to render glass with geometry subdivided by octane it looks completely different (and wrong) than if the geometry is subdivided in sops. any idea why that might be?

attached are frames and an example scene.

Thanks
Yaniv
Attachments
octane_subd_glass1.rar
hip
(27.83 KiB) Downloaded 203 times
octane subd
octane subd
sop subd
sop subd
glass_subd_example.PNG
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

It was a bug on 3.05. Reversed normals on subdivs. Now should be fixed on 3.05.1. I'm gonna check.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, it seems that there is a bug in the Octane 3.05 build related to the subd normals. I will release a new plugin build as soon a possible with the new Octane 3.05.1 core to fix this issue.

Thanks,
-Juanjo
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