What's the proper workflow for blending environment textures that have multiple channels(diffuse, normal, displacement). In native C4D I would potentially use body paint to mask out say a riverbed or I could even use vertex maps to some degree.
Similar to the video posted by Otoy how the road blends into grass etc...
Of course this next technique is really good if your using standard tools
http://motionworks.net/shop/creating-na ... ironments/
I'm thinking I may have to use an external package but even substance designer/painter has limits to texture size which is no good for landscapes. I know I can get good amount of detail with scatter object and clones but getting realistic material blend down is proving impossible. People are doing it with Octane cause it's all over instagram so I must be missing something.
Blending textures for enviroments
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- mikeadamwood
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How do you know that's impossible? Tried?
You can use several technics. It depends to your choice/distance/etc.. But you can use scatter object's distribution properties with vertexmaps or textures. Also you should use several objects for large areas not only one object. Like divide and conquer.
You can use several technics. It depends to your choice/distance/etc.. But you can use scatter object's distribution properties with vertexmaps or textures. Also you should use several objects for large areas not only one object. Like divide and conquer.
Octane For Cinema 4D developer / 3d generalist
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- mikeadamwood
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I've not said it's impossible I'm asking for advice on the best technique on blending landscape materials. I think you misunderstood because I get how the scatter object works but that's geometry related not materials.
I guess I'll just have to work it out myself.
I guess I'll just have to work it out myself.
Windows 11 Pro | ASUS Pro WSX80E | AMD Threadripper Pro 5975WX 32-Core | 256GB Micron 8x32GB 3200MHz ECC | 2x PNY RTX6000 ADA
vertexmaps as texture is possible with 3.05 version.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Mike,
I think that you have picked the perfect example that demonstrates the power of scattering objects in OctaneRender™
Everything you see in the video's environment is scattered geometry or displacement, even the clouds are polygonals
I'm sure you are going to have a lot of fun with scatter objects in c4dOctane since you can also use vertex maps and Mograph effectors
ciao beppe
I think that you have picked the perfect example that demonstrates the power of scattering objects in OctaneRender™

Everything you see in the video's environment is scattered geometry or displacement, even the clouds are polygonals

I'm sure you are going to have a lot of fun with scatter objects in c4dOctane since you can also use vertex maps and Mograph effectors

ciao beppe
- mikeadamwood
- Posts: 165
- Joined: Sat Sep 17, 2016 11:51 am
Thanks yes I love the scatter object and the vertex map feature its so powerful, so well integrated.bepeg4d wrote:Hi Mike,
I think that you have picked the perfect example that demonstrates the power of scattering objects in OctaneRender™
Everything you see in the video's environment is scattered geometry or displacement, even the clouds are polygonals
I'm sure you are going to have a lot of fun with scatter objects in c4dOctane since you can also use vertex maps and Mograph effectors
ciao beppe
I have the Octane VR version so I'm guessing I do not have this feature?aoktar wrote:vertexmaps as texture is possible with 3.05 version.
Windows 11 Pro | ASUS Pro WSX80E | AMD Threadripper Pro 5975WX 32-Core | 256GB Micron 8x32GB 3200MHz ECC | 2x PNY RTX6000 ADA