Hi!
This is the latest production build of OctaneRender™ 3.0 for Houdini™. This release is available for the Houdini 13.0/14.0/15.0/15.5 latest production builds for Windows x64, Linux gcc4.8 and OSX 10.10. This plugin is also compatible with Houdini 15.5 Indie. In this case, the plugin will have a 1080p limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.
Release 3.05.0.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
Release 3.05.0.0 Demo Version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Release 3.05.0.0 OctaneVR Subscription Version
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... nux_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 05_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg
New features
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/houdini/v3/
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RELEASE 3.05.0.0
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* NEW OCTANE FEATURES:
- Added new mode "Hide From Camera" to render layer settings. If enabled, the inactive layer will be hidden from the camera. The side effects passes will be empty since we skip the inactive surfaces and thus can't record the side effects.
- Using the motion vector pass on a panoramic camera will give you the motion vectors in world space (was (0,0,0) before).
- Overhauled the rounded edges compilation and rendering.
- Replaced option "distributed ray-tracing" in the render passes node with the enum "distributed tracing mode" which provides a new option "non-distributed, no pixel filtering" that disables pixel filtering/anti-aliasing in all info passes, except AO, wireframe and render layer mask.
- Reduced the GPU memory usage of deep pixel rendering for larger images.
* OCTANE BUGS FIXED:
- Fixed incorrect direct light calculation of transmissive materials.
- Fixed incorrect transmission of specular materials with "fake shadows" enabled.
- Fixed crash during geometry compilation caused by invalid mesh data by validating meshes before compilation.
- Fixed incorrect PMC rendering due to number overflows in the environment texture.
- Fixed sun light through portals.
- Fixed to dark ambient light pass when portals are enabled.
- Fixed incorrect shadowing in scattering media when they overlap with a volume.
- Reverted the change in the way how info filter passes work: If you enable an alpha channel, only those pixels that have a material with the channel corresponding to the filter pass will be opaque. The rest will be transparent.
- Fixed crash in loop subdivision mode.
- Fixed device failure when a small film region is rendered with deep pixels.
- Fixed integer overflow during HDR tone mapping when huge images are rendered resulting in the bottom of the image being black.
- Fixed incorrect loading of some OpenVDB files with constant voxel groups, which don't have the background value.
Thanks,
-Juanjo
OctaneRender™ 3.0 for Houdini™ - production build 3.05.0.0
Moderator: juanjgon
- Nebucadnezar
- Posts: 6
- Joined: Mon May 02, 2016 6:41 pm
Thank you for the new build! I don't see the files for Houdini 15.565, would it be possible to get that?
Thank you again!
Thank you again!
This is a build for H15.5.565 Win64. Sometimes support all these Houdini production versions is a nightmare 
https://render.otoy.com/customerdownloa ... _Win64.zip
Thanks,
-Juanjo

https://render.otoy.com/customerdownloa ... _Win64.zip
Thanks,
-Juanjo