No glow in reflection

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newfriend
Licensed Customer
Posts: 27
Joined: Fri Apr 03, 2015 10:25 am

Hi, I have a scene with top lights. This lights have a glow (as you can see, light is spreaded by the walls) and this is no post-effect, just regular glow. But in reflection on the glass door and flower pot is no glow, only light geometry. Why?

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doca
Licensed Customer
Posts: 90
Joined: Sat Mar 13, 2010 12:12 pm

If I am not wrong, that is not glow. It is reflected light, or over burned diffuse, and it is visible depending of the facing ratio of the surface.
newfriend
Licensed Customer
Posts: 27
Joined: Fri Apr 03, 2015 10:25 am

You are right. It's not a glow in a Otoy meaning. You can call it light spreading, whatever. But the point is that the source of light is visible in reflection, but spreaded beams - are not.

Take a look at the picture bellow. Top part showing geometry with lights off. As you can see there, at the top is a gap in the wall. Narrows are showing this place.

Next image (in the middle) demonstrate reflection with lights on. As you can see here is geometry object of light but no glow. Even more, you can see dark gap which is just impossible because, as you will see on the third image the light is extremely bright and there is no chance to see dark gap at all.

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Here is the photo from real life where we can see light glow reflection in the mirror glass.

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newfriend
Licensed Customer
Posts: 27
Joined: Fri Apr 03, 2015 10:25 am

By the way, here is MaxwellRender result. Glow is reflected correctly

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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

Octane will normally render this illumination as well. What are the maximal ray depths in the kernel settings? Direct Lighting has low settings by default, in some scenes you need to increase these numbers to get a more realistic illumination.

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Roeland
newfriend
Licensed Customer
Posts: 27
Joined: Fri Apr 03, 2015 10:25 am

Oh my, you are right. It's solved the problem.
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