Im getting all white materials in a v2 scene when opened to v4.04.3 -4.26
I was having good results until now with the conversion. there is a message about "Unexpected items status"
A. Win 7
B. 980ti
C. 32 GB
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version (i.e. 2.24.2
F. OctaneRender plugin 3dsmax (v4.04.3 -4.26)
G. 3ds Max 2015 and 2014
Materials still white when opening v2 scene in v4.04.3 -4.26
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2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi 3dgeeks,
I have not encountered problems with 4.26 conversion.
Have you tried using a previous release?
If you do not solve, you can share part of the scene with the issue?
regards
Paride
I have not encountered problems with 4.26 conversion.
Have you tried using a previous release?
If you do not solve, you can share part of the scene with the issue?
regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride,
Ok, after testing a lot of options, i got it to work once these things were done:
- removed xrefs while in 2.x
- made sure corona and vray was installed on the 3.x version
Only when all of these were done did it work. i think the conversion needs to be robust enough to ignore corona and vray proxies if they happen to be in the scene or at least make a warning.
Let me know if you can fix these issues. Thanks Paride
Also i have attached an image of my settings. The objects that are dropping textures are all local objects not xrefs.
Ok, after testing a lot of options, i got it to work once these things were done:
- removed xrefs while in 2.x
- made sure corona and vray was installed on the 3.x version
Only when all of these were done did it work. i think the conversion needs to be robust enough to ignore corona and vray proxies if they happen to be in the scene or at least make a warning.
Let me know if you can fix these issues. Thanks Paride
Also i have attached an image of my settings. The objects that are dropping textures are all local objects not xrefs.
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- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid