Specular material affect alpha problem

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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rv3d
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Posts: 44
Joined: Tue Nov 17, 2015 10:22 pm

Could someone tell me what I'm doing wrong? Glass alpha doesn`t look realistic.
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thekwen
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Posts: 108
Joined: Sat Jun 01, 2013 2:26 pm

ray epsilon or thiness maybe ?
rv3d
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Posts: 44
Joined: Tue Nov 17, 2015 10:22 pm

thekwen wrote:ray epsilon or thiness maybe ?
no
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Goldisart
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Joined: Sat Oct 26, 2013 8:47 am

to say the scene here
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

as a rule - two rules ... 1. in the car not the glass.... ie the level of refraction 1.4 is closer to 1 --- or rather, 1.01 - 1.1 2.. use fake glass .... the material of glossi metal with oppasite falloff ///// how to do have such material in live DB

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the task of the triplex not to distort the image !!!!
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