Right now whenever we use a C4D procedural texture - it gets baked on the fly to an octane bitmap. This is perfect. Thank you.
But it would have been even more awesome if there was an explicit conversion node available. A node with a C4D texture input (which gets baked) *and* Octane's UVW and Projection nodes inputs as well.
Currently my workflow is to manually bake my procedural to a file, and then manually load it in an ImageTexture node which in the end lets me plug UVW and Projection nodes. Arghhh...
I think the machinery is already there so it would be just and easy addition.

What do u think guys?
Cheers,
B