orbx exporter
Moderator: juanjgon
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Exporting scene as orbx package is not working anymore. Export is fine but when imported in standalone in it is gibberish.
19 x NVIDIA GTX http://www.borisgoreta.com
I'll check it, but anyway, there is a new API in Octane to export the scenes to .orbx files that I want to add for the next build, that should be more robust, especially while working with animated scenes.
How are you exporting the scene, from the IPR?
Thanks,
-Juanjo
How are you exporting the scene, from the IPR?
Thanks,
-Juanjo
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
yes, from IPR
when I load it in standalonen I get 20 render kernel nodes, 20 imager nodes etc...
when I load it in standalonen I get 20 render kernel nodes, 20 imager nodes etc...
19 x NVIDIA GTX http://www.borisgoreta.com
Hmm, this can be a problem removing old data while updating the scene. It should not happen, but anyway before export an .orbx file you should full reload the scene, and launch the export command without additional updates.
Thanks,
-Juanjo
Thanks,
-Juanjo
The new plugin build just released has a complete refactored new code to export .orbx files. Like the old function, this feature can be enabled in the render target root node options panel, and the scene (one frame or a complete sequence) can be exported with F10
Thanks,
-Juanjo
Thanks,
-Juanjo