3ds max blended box mapping

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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crackfox
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Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hi,

this feature was just included in 2017.1
can we please have this map type supported?

thanks
rv3d
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Joined: Tue Nov 17, 2015 10:22 pm

+1 or triplanar mapping like vray one.
Hesekiel2517
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You can build your own with the new Falloffnode options:
viewtopic.php?f=34&t=57424
crackfox
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Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hey guys,

i will look into that thread link thanks, but since the blended box is natively supported by max now, its just down to implementing it in octane.
the new blended box map type is really good. one just pipes in the maps and done.

makes alot of sense to have this. corona supports it out the gate strangely.
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acc24ex
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didn't actually try making the thing but checked if I can do this - so it's connctable - so you can use the native 3dmax texture..
blended.JPG
now did anyone try doing the whole thing to check if it works

edit: checked, no go, so it's up to the uv projection - or workaround it again by baking it into a map with standard render?
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