I have a SSS marble material that looks great when TFD is disabled but as soon as the smoke is brought into the scene it is turning the material bright white. It appears that the smoke volume is illuminating the Scattering medium material even though there is emission channel in the TFD smoke. I understand that the smoke is reflecting light but this is happening even when I turn off the scattering color in the smoke to black.
Thoughts?
Thanks!
TFD with SSS materials
Moderators: ChrisHekman, aoktar
Can you export one frame to an ORBX scene?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I exported it to ORBX and viewed it in Octane and looks like it is rendering correctly there.
Here is the link: https://we.tl/enW2JHg9N7
Here is the link: https://we.tl/enW2JHg9N7
4x GTX 780 6gb // 32gb ram // 1600w
Yes! Do you use same versions for SA and plugin? We don't expect different results for same numbers.zackyd wrote:I exported it to ORBX and viewed it in Octane and looks like it is rendering correctly there.
Here is the link: https://we.tl/enW2JHg9N7
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
well here is a twist. Just updated both the Plugin and Standalone to 3.04.3 and now both are showing up as glowing white like the picture I posted.
Standalone was 3.03.2 before updating to 3.04.3.
Rolling back my C4D plugin to 3.03.2 does render correctly.
Standalone was 3.03.2 before updating to 3.04.3.
Rolling back my C4D plugin to 3.03.2 does render correctly.
4x GTX 780 6gb // 32gb ram // 1600w
If you could please re-download the link, I editing the link a few minutes after I posted the link. The normals on the statue are reversed on that one, which is showing up in your photo.
I think I am fine for now with 3.03.2 but it would be great if you could confirm what I am seeing.
I think I am fine for now with 3.03.2 but it would be great if you could confirm what I am seeing.
4x GTX 780 6gb // 32gb ram // 1600w
Hi zackyd,
I have shared your scene with the devs and they already found and fixed the issue, it will be included in the next SDK release.
What actually happened is the specular material's absorption was ignored where the volume overlapped with it.
Thanks for letting us know.
All the best,
ciao beppe
I have shared your scene with the devs and they already found and fixed the issue, it will be included in the next SDK release.
What actually happened is the specular material's absorption was ignored where the volume overlapped with it.
Thanks for letting us know.
All the best,
ciao beppe